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Fluffy Sheep
Science and Trade Institute Caldari State
9
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Posted - 2013.01.29 08:36:00 -
[1] - Quote
It's been talked of so many times.
The cloaky locks down systems. Over and over again. They are imbalanced. The damage they can and do, far outweighs their possible personal loss when they are uncloaked to do the deed.
It's time this was sorted. It seriously screws with enjoyment of the game for far too many players.
The balance is the ability of players to have the definitive ability (if proppery fitted and trained) to actively find the cloaked player before they do something. Would you put a revolver to your head and play Russian roulette? The sane answer is no. Yet the cloaky sympathizers are effectively saying players should do so. The majority of players are sane, so they dock and or log day after day. How is this good for gameplay?
I agree this should take skills. But it should be readily doable.
It's so completely wrong that an inactive / afk player can be effectively invulnerable to active players and only vulnerable AFTER they have done the damage.
Two suggestions.
1) Old idea... high tech / skill destroyer that does what destroyers do. Find & detect subs. Or in this case, cloaky's.
2) Random thought that popped into my head... A command link that increases the scan strength or whatever of combat probes to make finding and dealing with them more doable. If the cloaky is active and see's the combat scanners out, they can bounce about to their safes or log off themselves. If afk, they are dead. Seems like balance to me.
Sort this **** out. Give us the realistic options that will be used to ACTIVELY play the game. |

Fluffy Sheep
Science and Trade Institute Caldari State
9
|
Posted - 2013.01.29 23:30:00 -
[2] - Quote
Quote:You choose to rather evade the target and not play, rather then actually taking action to bait and destroy them.
Yes, because we can really tell whether the cloaky is afk or active. Nothing like stopping what you would otherwise do to bait someone for the whole day who it turns out in the end isn't actually there... or decides that you are baiting so sits back smiling. So you what? Carry on as usual the next day to find that ****, they are now randomly back and are now screwing you over. Giggles 'n enjoyment of the game for one player at least right?
Never asked for removal of cloaking, just something realistic that can be done to counter them. Something that an active person can do to make game play at least semi enjoyable for more than just the one cloaked.
Quit with the crap about "you do it to yourselves". We are human beings attempting to play a game for at least some sort of enjoyment. This mechanic as it is, is not friendly or compatible with basic human nature. The cloaky has the upper hand and will continue too have the upper hand until it's ballanced in some way. People are merely wanting a PRACTICAL and workable counter that doesn't involve some fantasy role play crap where all the players online aren't alts of the same person or afk or mindless, emotionless robots.
At the moment, the most practical solution is to log as moving to new systems invariably lands you in the same spot with the same issue. Possibly with an alt of the last cloaky even.
RANT RANT. |

Fluffy Sheep
Science and Trade Institute Caldari State
9
|
Posted - 2013.01.30 23:24:00 -
[3] - Quote
Quote:Until you accept the inherent risk of EVE, no one will listen to you.
Ahh... Like the inherent risks that the cloaked player is taking whether AFK or active?
So it is balanced.
I see. |
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